Armor Class
18
Natural
Hit Points
78
(8d12 + 25)
Speed
45 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
3
(-4)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
STR +7, CON +7
Damage Vulnerabilities
Cold
Damage Resistances
Fire, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Frightened
Senses
Darkvision 60, Passive Perception 12
Languages
Infernal :Understands Infernal, but cannot speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack: The Clanfear makes 2 attacks on its turn. It will not Head Bash a Prone target. It will always seek to make a target prone.
Action Name. Head Bash
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 15 (1d12 + 6) Bludgeoning damage.
Action Name. Claw Strike
Action Melee Attack. MeleeWeapon Attack: +2 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 3) Slashing damage.
If a creature is hit by the Clanfear's Head Bash, the target must make a strength saving throw of 15 or be knocked prone.
Description
A medium bipedal dinosaur with small arms, a tail, sharp claws, a bird-like beak, and a very dense head with a shield-like protrusion from the top of the skull.
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