Medium Humanoid (Human, Shapechanger), Neutral
Armor Class 11 in humanoid form, 12 in gorilla and hybrid form
Hit Points 124 (16d8 + 48)
Speed 30 ft., 35 ft., climb 45 ft. in gorilla or hybrid form
STR
20 (+5)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Perception +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 15
Languages Common (can't speak in gorilla form)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. The weregorilla can use its action to polymorph into a Large gorilla-humanoid hybrid or into a Large gorilla, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen smell. The weregorilla has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In gorilla form, the weregorilla makes two slam attacks. In humanoid form, it makes two maul attacks. In hybrid form, it can attack like a gorilla or a humanoid.

Bite (Gorilla or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Piercing damage. If the target is a humanoid, it must make 13 constitution saving throw or be cursed with weregorilla lycanthopy. 

Slam. (Gorilla or Hybrid Form Only).  Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 +4) bludgeoning damage.

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d10 +6) bludgeoning damage.

Rock. RangedWeapon Attack: +7 to hit, range 20/60 ft., one target. Hit:  (1d6 + 4) bludgeoning damage.

Description

Weregorillas are strong and solitary lycanthropes that hide themselves from society for they have a difficult time controlling their animalistic tendencies and are prone to violence. In humanoid form, they are muscular, with features more apelike than most creatures, typically they have a more pronounce jaw and brow. Weregorillas don't like to spread their curse unless they're ready to make a troop and have children. Typically this doesn't occur until the Weregorilla is in the later stages of its life, roughly 30+ years of age.

Habitat: ForestMountain

Saberdeath3943

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