Keen Hearing and Smell. Alfred the Dog Sheriff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Doggone Smite. Once per turn, Alfred the Dog Sheriff can add 3d6 radiant damage to a any melee weapon attack.
Spellcasting. Alfred the Dog Sheriff is a 15th level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He has the following palading spells prepared:
1st level (4 slots): bane, hunter's mark, searing smite
2nd level (3 slots): hold person, Zone of Truth
3rd level (3 slots): haste, dispel magic
4th level (2 slots): banishment, staggering smite
Multiattack. Alfred the Dog Sheriff can make three Oathmaker Longsword attacks and one Bite attack.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Oathmaker Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Howl of Emnity. As a bonus action, Alfred the Dog Sheriff unleashes a howl that rocks his foes to their core. Alfred picks one target within 10 feet of him and gains advantage on attack rolls against that creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Hounding Avenger. When Alfred the Dog Sheriff hits a creature with an opportunity attack, he can move up to half his speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.
Description
Alfred Strongbow is a former adventurer and paladin of Sol Invictus. However, due to closely guarded circumstances, Alfred got on the wrong side of a fey lord. In their displeasure, they transformed him into a dog. This transformation, however, did not muzzle his divine sense of justice...
Previous Versions
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6/21/2021 12:31:25 AM
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Coming Soon
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