Medium Humanoid (Human), Any Evil Alignment
Armor Class 14 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Parry. The bandit adds 2 to its AC against one melee attack that would hit it. To do so, the bandit must see the attacker and be wielding a melee weapon.

 

Description

Bandits are thieves and scoundrels who ambush travelers in the wilderness.

 

Monster Tags: Human

Habitat: ArcticForestGrasslandHillMountainSwamp

JackMann

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