Medium Construct, Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 170 (15d8 + 90)
Speed 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
19 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
1 (-5)
Skills Acrobatics +4, Athletics +8
Damage Resistances Acid, Cold, Fire, Lightning, Psychic, Radiant
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Blindsight 15ft, Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form. The Duelist is immune to any spell or effect that would alter its form.

Magic Resistance. The Duelist has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Duelist's weapon attacks are magical.

Relic of the Arkeyans. A stationary Duelist cannot be telled apart from a deactivated one.

Sturdy. The Duelist has advantage against saving throws that would knock it prone or move it.

Actions

Arkeyan GreatSword. Melee Weapon Attack: +10 to hit, reach 10ft, one target. Hit: 2d10+4 slashing damage + 1d4+1 radiant damage.

 

Bonus Actions

Arkeyan Surge. Until the start of its next turn the Duelist is immune to all damage and does double radiant damage. Once used it cant be again for 2d6 or 6 turns, whichever is higher

Arkeyan Training. The Duelist can make an extra GreatSword attack against a target it already tried to hit that turn. Cant use again for 1d4-1 turns

 

Reactions

Redirect. If an ally of the Duelist within 15ft of the Duelist is attacked he can instead change the target of the attack to itself.

Arkeyan Skill. If the Duelist or an ally of the Duelist within 10ft of the Duelist is attacked the Duelist can impose disadvantage on the roll to hit.

GunGame_General

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