Lightning Reflexes. The dryik can take the Dash or Disengage action as a bonus action on its turn.
Multiattack. The dryik makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage, plus 3 (1d6) lightning damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one Large or smaller creature. Hit: 9 (1d10 + 3) bludgeoning damage plus 9 (1d10 + 3) slashing damage. The target is grappled (escape DC 15) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.
Lightning Jolt (Recharge 6). When the dryik is struck by a melee attack, as a reaction, the dryik unleashes a burst of electrical energy. Every creature within 10 feet of it must make a DC 15 Constitution saving throw. On failed save, a creature takes 27 (5d10) lightning damage and is stunned until the end of the dryik's next turn. On a successful save, a target takes half as much damage and isn't stunned.
Crush(Costs 3 actions). After the dryik can attempt to crush any creature that it has grappled. The grappled creature must succeed on a DC 15 Strength Saving throw. On a failed save, the target takes 19 (3d10 + 3) bludgeoning damage and has disadvantage on Strength (Athletics) checks to escape grapples until the end of its next turn.
Bite (Costs 2 action). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage, plus 3 (1d6) lightning damage.
Move (Costs 1 action). The dryik moves up to half its speed.
Description
The dryik is a juvenile behir, between the ages of 1 and 5. They exhibit the lightning fast reflexes of their progenitors and move swiftly and silently through their lairs, along their native cliff faces, or through sprawling tunnel complexes. Originally bred by the Storm Giants to hunt dragons, no behir has been seen on Tevarr in nearly 800 years.
Previous Versions
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Coming Soon
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