Hellish Weapons. The brachina's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
+1 Bracers of Defense. The brachina wears +1 bracers of defense that grant +3 to its armor class.
Magic Resistance. The brachina has advantage on saving throws against spells and other magical effects.
Tongues. A brachina is always under the effect of the tongues. If dispelled, it naturally returns after 24 hours.
Innate Spellcasting. A pleasure devil’s innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: charm monster, clairvoyance, enthrall, teleport, produce flame, polymorph, suggestion, vampiric touch
1/day: plane shift (self only)
Multiattack. The brachina makes three attacks.
+1 Cold Iron Shortsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 6) slashing damage plus 13 (3d8) poison damage. Damage with this weapon is doubled for creatures with the fey creature type, and forces them to make a DC 18 Constitution saving throw or be poisoned for 1 minute since the last successful attack.
Beguile (2/day). A pleasure devil can temporarily gain control of a living creature. When a pleasure devil uses this ability, the creature must make a DC 18 Wisdom saving throw. On a failure, the pleasure devil gains immediate control of the creature, which immediately takes a full turn’s worth of actions under the pleasure devil’s control.
Morality Undone (recharge 5-6). With a cruel utterance and a complex set of hand signs, the pleasure devil causes great evil to swell within the targeted creature, overwhelming and confusing its sense of morality like a magnet touching a compass. The target must succeed on a DC 18 Wisdom saving throw, or be turned evil for 10 minutes. The chaotic/neutral/lawful component of the subject's alignment remains unchanged. The subject retains whatever outlook, allegiances, and relationships it had before, as long as they do not conflict with its new alignment. Otherwise, it acts with its new selfish, bloodthirsty, and cruel outlook in all matters.
Quickened Charm Monster. The pleasure devil casts charm monster.
Parry. The brachina adds 4 to its AC against one melee attack that would hit it. To do so, the brachina must see the attacker and be wielding a melee weapon.
Description
A brachina, also known as a pleasure devil, is an insidious devil that specializes in corrupting the servants of the gods. They are the architects of mortal failings, binding souls to their service through pacts of lust and desire.
Brachinas are specially selected erinyes who are lifted from their station and endowed with even greater beauty and power. Charged with corrupting the virtuous, they travel to the Material Plane to work their evil, returning to the Nine Hells only when they have succeeded in their task. The punishment for failure is severe; thus, all pleasure devils work doubly hard to corrupt their victims.
Pleasure devils work alone, calling up assistance only in the direst of circumstances. Their sense of self-preservation drives them to invest their wealth in protective items and weapons, which may be with them if defeated.
Even in its natural form, a brachina is a vision of beauty, something akin to a dark angel. It stands a little over 5 feet tall and weighs 120 pounds. It has pale skin, red hair, and black eyes. Spreading from its back is a pair of feathery black wings. Pleasure devils change their form to conceal their fiendish nature, taking the likeness of whatever their target might be attracted to.
Pleasure devils enjoy their higher status, relishing the chance to escape the ugliness of Hell. To them, the Material Plane is ripe for the plucking. Mortals are weak-willed beings, driven to evil with the promise of physical gratification. Pleasure devils have no compunctions about seducing males or females of any race. It is their duty to collect fresh souls made all the sweeter for their great fall from righteousness.
When in Hell, pleasure devils plot and connive like all the rest, grasping at the chance to rise in status to one day join the ranks of the pit fiends. They are quick to betray others of their kind if it means moving ahead. Pit fiends and archdevils use brachinas as playthings, discarding them as quickly as they select them. Thus, these seducers are quick to take any assignment they can to avoid the brutal attentions of their masters.
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