Eternal Fear: Every turn the players within 30 ft of Arthiegsh needs to make a wisdom saving throw to not be feared. being feared gives them disadvantage attacking. if you walk towards Arthiegsh your movement is halved. Arthiegsh has advantage against feared targets.
triple attack
Bite: The creature bites into its target doing 1d10 damage and 1d4 poison damage. hit dc is +7. 5ft
spit: The creature gathers its saliva and spits a poison glob the target needs to do a constitution saving throw of 14 or higher. the attack does 3d8 poison damage or halved if succeeded saving throw. +5 40ft
slash: same as bite but 1d4 damage evert turn
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Arthiegsh is a large hulking monster thats eyes show extreme craziness. its body is covered in huge matted fur
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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