Large Beast, Unaligned
Armor Class 17 Natural armor
Hit Points 134 (205d20 + 16)
Speed 45 ft.
STR
20 (+5)
DEX
17 (+3)
CON
18 (+4)
INT
9 (-1)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +8, DEX +6
Damage Vulnerabilities Fire
Damage Resistances Acid
Condition Immunities Frightened, Grappled
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Eternal Fear: Every turn the players within 30 ft of Arthiegsh needs to make a wisdom saving throw to not be feared. being feared gives them disadvantage attacking. if you walk towards Arthiegsh your movement is halved. Arthiegsh has advantage against feared targets. 

triple attack

Actions

Bite: The creature bites into its target doing 1d10 damage and 1d4 poison damage. hit dc is +7. 5ft

spit: The creature gathers its saliva and spits a poison glob the target needs to do a constitution saving throw of 14 or higher. the attack does 3d8 poison damage or halved if succeeded saving throw. +5 40ft

slash: same as bite but 1d4 damage evert turn

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Arthiegsh is a large hulking monster thats eyes show extreme craziness. its body is covered in huge matted fur 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ThomasJam

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