Dark Devotion. The messiah has a advantage on saving throws against being charmed or frightened.
Chosen One (1/day). The messiah calls on their dark gods to intervene. Roll a d10 to determine the effect.
- 1-5: The messiah's gods do not answer; the effect fails.
- 6-7: The messiah is bestowed power and can cast one cleric spell of any level without cost.
- 8-9: The veil of reality shatters as a creature of their god emerges within 15ft of the messiah.
- 9-10: The messiah's gods remakes them, ascending them to a creature of their god. When their ascended form reaches 0 hit points, the messiah returns to their original form but are harrowed by the strain of the transformation, rendering them incapacitated for 1d4+1 rounds.
Spellcasting. The messiah is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +3 to hit with spell attacks). The messiah has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
- 3rd level (2 slots): spirit guardians
Multiattack. The messiah makes two melee attacks.
Stave. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (2d6 + 4) magic bludgeoning damage.
Stave. Ranged Weapon Attack: +3 to hit, range 120 ft., one creature. Hit: (2d10 + 4) necrotic damage.
Chosen One (1/day). The messiah uses a bonus action to call on their dark gods to intervene. Roll a d10 to determine the effect.
- 1-5: The messiah's gods do not answer; the effect fails.
- 6-7: The messiah is bestowed power and can cast one cleric spell of any level without cost.
- 8-9: The veil of reality shatters as a creature of their god emerges within 15ft of the messiah.
- 9-10: The messiah's gods remakes them, ascending them to a creature of their god. When their ascended form reaches 0 hit points, the messiah returns to their original form but are harrowed by the strain of the transformation, rendering them incapacitated for 1d4+1 rounds.
Shield of the Devoted. Using a reaction, an allied cult fanatic within 10ft of the messiah can be compelled to receive an attack made against the messiah instead.
Description
A cult messiah is blessed by dark gods and uses their gifts to help those around them, ending up with a cult of devotees that revere them to the point of throwing themselves upon a person's sword to protect their messiah or jump off a cliff if told it is required for to further their messiah's divine work.
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