Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (Cloth)
Hit Points 57 (10d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Skills Deception +6, Intimidation +2, Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Any One Language (Usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The messiah has a advantage on saving throws against being charmed or frightened.

Chosen One (1/day). The messiah calls on their dark gods to intervene. Roll a d10 to determine the effect.

  • 1-5: The messiah's gods do not answer; the effect fails.
  • 6-7: The messiah is bestowed power and can cast one cleric spell of any level without cost.
  • 8-9: The veil of reality shatters as a creature of their god emerges within 15ft of the messiah.
  • 9-10: The messiah's gods remakes them, ascending them to a creature of their god. When their ascended form reaches 0 hit points, the messiah returns to their original form but are harrowed by the strain of the transformation, rendering them incapacitated for 1d4+1 rounds.

Spellcasting. The messiah is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +3 to hit with spell attacks). The messiah has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): command, inflict wounds, shield of faith
  • 2nd level (3 slots): hold person, spiritual weapon
  • 3rd level (2 slots): spirit guardians
Actions

Multiattack. The messiah makes two melee attacks.

Stave. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (2d6 + 4) magic bludgeoning damage.

Stave. Ranged Weapon Attack: +3 to hit, range 120 ft., one creature. Hit: (2d10 + 4) necrotic damage.

Bonus Actions

Chosen One (1/day). The messiah uses a bonus action to call on their dark gods to intervene. Roll a d10 to determine the effect.

  • 1-5: The messiah's gods do not answer; the effect fails.
  • 6-7: The messiah is bestowed power and can cast one cleric spell of any level without cost.
  • 8-9: The veil of reality shatters as a creature of their god emerges within 15ft of the messiah.
  • 9-10: The messiah's gods remakes them, ascending them to a creature of their god. When their ascended form reaches 0 hit points, the messiah returns to their original form but are harrowed by the strain of the transformation, rendering them incapacitated for 1d4+1 rounds.
Reactions

Shield of the Devoted. Using a reaction, an allied cult fanatic within 10ft of the messiah can be compelled to receive an attack made against the messiah instead.

Description

A cult messiah is blessed by dark gods and uses their gifts to help those around them, ending up with a cult of devotees that revere them to the point of throwing themselves upon a person's sword to protect their messiah or jump off a cliff if told it is required for to further their messiah's divine work.

Monster Tags: humanoid

Nioureux

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