Small Elemental, Neutral Evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Perception +2, Stealth +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Telepathy (can hear and understand telepathic communication, but cannot communicate itself), Terran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of psionic energy. Each creature within 5 feet of it must make a DC 10 Wisdom saving throw, taking 4 (2d4) psychic damage on a failed save, and the target has disadvantage on the next attack it makes before the end of its next turn.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary crystal shard.

Innate Spellcasting.(1/Day). The mephit can innately cast faerie fire (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. 

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) psychic damage.

Force Beam (Recharge 6). The mephit exhales a 30- foot line of pure magical energy. Each creature in that line must succeed on a DC 10 Dexterity saving throw, taking 5 (1d10) force damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2021 6:28:31 AM
30
1
--
Coming Soon

Habitat: MountainUnderdark

Chrisbbain

Comments

Posts Quoted:
Reply
Clear All Quotes