Medium Humanoid (Human), Chaotic Good
Armor Class 17 Leather armor
Hit Points 66 (12d8 + 12)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +6, CHA +4
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Lightfooted. Captain Bolivar can take the Dash or Disengage action as a bonus action on each of her turns. 

Suave Defense. While Captain Bolivar is wearing light or no armor and wielding no shield, her AC includes her Charisma modifier.

Flourish. Captain Bolivar adds her Charisma modifier to the damage roll for her rapier attacks (included in the attack).

Actions

Multiattack. Captain Bolivar makes three attacks: two with a dagger and one with her rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit. reach 5 ft. or range 20/60 ft., 1 target. Hit: 6 (1d4+4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit. reach 5 ft., 1 target. Hit: 8 (1d8+4) piercing damage.

Reactions

Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

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