Medium Humanoid, Lawful Evil
Armor Class 17 (half-plate)
Hit Points 141 (13d10 + 21)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +8, WIS +9
Skills Insight +13, Perception +9
Senses Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Equipment. Baccus carries a druidic charm made from whalebone that allows him to cast Dominate Beast once (DC 17), and a +1 Maul. He also wears a Ring of Guiding Light and a Belt of Hill Giant Strength. Without the belt, his Strength score is 17.

Goring Rush. If Baccus moves at least 20 feet straight toward a target and then hits it with a Horns attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Dark Devotion. Baccus has advantage on saving throws against being charmed or frightened.

Potent Spellcasting. Baccus can add his spellcasting ability modifier to the damage he deals with any cantrip.

Spellcasting. Baccus’ spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Baccus has the following cleric spells prepared:

Cantrips (at will): guidance, light, toll the dead, sacred flame, spare the dying

1st level (4 slots): bane, inflict wounds, guiding bolt, command, identify, unseen servant

2nd level (3 slots): hold person, punishing fist, arcane lock, locate object

3rd level (3 slots): spirit guardians, mass healing word, dispel magic, tongues, tiny hut

4th level (3 slots): banishment, freedom of movement, fabricate, secret chest

5th level (2 slots): holy weapon, flame strike, conjure elemental (light elementals), legend lore, creation

6th level (1 slot): heal, callahan's gleaming arrow

Actions

Multiattack. Baccus can make two attacks with his +1 Maul, or make a single attack with his horns and cast one of his cleric cantrips.

+1 Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. 9 (2d6 + 5) bludgeoning damage. 

Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 6 (1d6 + 4) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2021 4:24:18 PM
3
0
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Cowboycthulhu

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