Slam . The demon tries to fly then crash down to the ground causing a wave of energy . Any creature within range(20ft radius) must succeed on a DC13 STR or DEX saving throw or take 2d6 force damage and be knocked prone . Half damage on success and not prone .
Greathammer (Swipe ) Melee Weapon Attack: +5 to hit, reach 5 ft. Radius Hit: 1 (2d6 + 3) bludgeoning damage.
Greathammer (vertical) . MeleeWeapon Attack: +6 to hit, range 5/15 ft line . Hit: 1 (1d12 + 3) bludgeoning damage.
Opportunity attack : Greathammer (vertical)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Keeper of the Pilgrim Key . His only goal is to prevent the chosen undeads to leave the Asylum in their prophecy to rekindle the first flame
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.