Small Elemental, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
13 (+1)
DEX
7 (-2)
CON
10 (+0)
INT
12 (+1)
WIS
9 (-1)
CHA
11 (+0)
Skills Athletics +3
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of piping hot popcorn. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. This explosion leaves behind 1 days rations worth of popcorn if collected.

False Appearance. While a Corn Mephit remains motionless, it is indistinguishable from an ordinary Ear of Corn.

Pact Tactics. Corn Mephits have advantage on attack rolls against a creature if at least one of its allies are within 5 feet of the creature and the ally isn't incapacitated.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.

Carry Away. The Corn Mephit makes a Grapple check against a target, it has advantage on this check if it us under the effects of Pack Tactics. On a success, the target is grappled, taking 2 fire damage. Until the grapple ends, the Corn Mephit can repeat this damage as a bonus action on each of its turns whilst the grapple continues. A Mephit can carry up to 75lbs, with multiple Corn Mephits able to pool their carry power together.

Reactions

Group Effort. When another Corn Mephit moves whilst grappling the creature the Corn Mephit is currently grappling, the Corn Mephit can use its reaction to move equal speed to its ally.

Monster Tags: Elemental

FarkasStormcrow