Large Monstrosity, Chaotic Neutral
Armor Class 16 (Natural Armor, Shield)
Hit Points 100 (10d10 + 50)
Speed 30 ft., climb 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws INT +8
Skills Arcana +6, Intimidation +7
Damage Vulnerabilities Cold
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 18
Languages Common, Deep Speech, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Arachnid Ancestry. The Arachne has advantage on saving throws against being Charmed, and magic can't put the Arachne to sleep.

Spider Climb. The Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The Arachne ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

War Magic. When the Arachne uses its action to Cast a spell, it can make one weapon attack as a bonus action.

Spellcasting. The Arachne is a 17th level spellcaster. its spellcasting ability is Intelligence (Spell Save DC 16 +8 to hit with spell attacks). it regains all Spell slots when it finishes a long rest. the Arachne knows the following Wizard spells.

Cantrips (At will): Sword Burst, Lightning Lure, Booming Blade

 1st level (4 slots): Absorb Elements, Shield, Thunderwave, Color Spray

2nd level (3 slots): Arcane Lock, Shatter, Darkness

3rd level (3 slots): Counterspell, Glyph of Warding, Wall of Sand

 
Actions

Multiattack. The Arachne can make two attacks. one with its bite and one with its Longsword. it can replace one of these attacks with its web. 

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (1d10+5) Force damage.

Bite. Melee Weapon Attack:+7  to hit, reach 5 ft., one creature. Hit: 10 (1d10+5) piercing damage plus 15 (2d10+5) poison damage. On hit target must make a DC 15 Constitution saving throw or be cursed with the Arachne curse.

Web. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

 

Bonus Actions

Dexterous legs: The Arachne can take the Dash and disengage actions as a bonus action.

Tunnel Fighting. the Arachne can enter a defensive stance that lasts until the start of Its next turn. While in your defensive stance, it can make opportunity attacks without using it's reaction, and it can use it's reaction to make a melee attack against a creature that moves more than 5 feet while within it's reach

 

Reactions

Intercept: the monster Intercepts an attack made against a friendly creature within 5 feet of it. The damage is that attack is reduced by 1d10+7 (minimum of 0 damage). To preform this reaction the monster must be wielding a melee weapon or a shield

Description

Arachne are a race of creatures with a humanoid upper body but the body of a spider from the waist down. they often dwell in clans often being underground or even in the underdark if need be. 

A Cursed Venom. When an Arachne curses someone (See potential ways of being cursed above) the Curse victim will start feeling different and changing. they may no longer struggle when climbing through webbing. they may have an odd liking for weaving or maybe they often hiss at anyone or anything hostile. later symptoms could be an odd love for the dark. growing or shrinking in size. gaining a fanged maw. after a full sleep with this curse the victim will wake up to their body changed into an Arachne form, or in the worse of cases they wake up during the transformation.

All Hail the Matriarch. Arachne serve under a Matriarch system. the strongest one of each clan is known as the Matriarch. these are the leaders of each clan and those under them will obey without Question. if one such Arachne is Brave and strong enough they may Challenge the Matriarch for the throne. 

 
puppeterr213

Comments

Posts Quoted:
Reply
Clear All Quotes