Armor Class
20
(natural armor)
Hit Points
126
(12d20 + 60)
Speed
30 ft.
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; All
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Terran
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
False Appearance. When the Wandering Mountain sits motionless it is indistinguishable from a normal mountain.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) bludgeoning damage.
Description
- Sometimes, near portals to the plane of earth, mountains start to gain sentience. This is similar to a treants awakening. These mountains slowly grow craggy faces across one side and their foothills slowly fuse together to form legs and arms. Most of these mountains choose to quietly protect their land, but some collect their foothills and roam the borders of their land, wandering throughout the mountains. All mountains have the capacity to transform into wanderers, but only powerful magic infusing the area can cause that to happen.
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