Magic Resistant Plating. The Alligator has advantage on saving throws against spells and other magical effects.
Deep Treads. The Alligator ignores difficult terrain.
Crew Capacity. 5 Crew, 0 passengers.
Cargo Capacity. 1 Ton.
Travel Pace 9 miles per hour (216 miles per day)
Multiattack. The Landboat makes three weapon attacks, one with its Fire Cannon and two with its Anti-Material Rifles.
(Recharge 5–6). The Alligator Tank opens its main gun to spray fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Ranged Weapon Attack: +7 to hit, 120/480 ft., one target. Hit: 10 (1d12+ 3) piercing damage. The Pilot of the Aligator may only control one of these turrets, which he can fire as an action. Individual gunners can control and fire both emplacements on their own turns. If a gunner is operating a turret, the pilot cannot control it.
Description
The Alligator is an uncommon vehicle, though it can often be seen in large armies. It is 20ft by 10ft.
It has two decks, one inside the hull and another atop. The upper deck holds the 2 turreted Anti-Material rifles. The pilot can control and fire one of these guns per turn. Separate creatures can fire the other turret and/or the first. Mounted to the top of the tank is the terrifying flame cannon, attached to a turret that allows it to swivel 360 degrees.
In order for it to move, the Alligator must have a driver.
The engine runs every system on the ship through a hydrogen generator. Regardless of any extra modules added, or modules removed, the ship requires 500 gallons of water's worth of hydrogen to run for 24 hours.
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