Gargantuan Construct, Unaligned
Armor Class 18 (hull)
Hit Points 200 (14d20 + 53)
Speed 60 ft.
STR
22 (+6)
DEX
14 (+2)
CON
22 (+6)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +10, CON +10
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Magic Resistant Plating. The Alligator has advantage on saving throws against spells and other magical effects.

Deep Treads. The Alligator ignores difficult terrain.

Crew Capacity. 5 Crew, 0 passengers.

Cargo Capacity. 1 Ton.

Travel Pace 9 miles per hour (216 miles per day)

Hull
Armor Class 20
Hit Points 200 (damage threshold 15)
 
 
Control: Helm
Armor Class 18
Hit Points 50 
 
Requires one pilot. Can only be targeted from above the Alligator. The pilot can move the landboat up to its combat speed, with two up to 360-degree turns. If the helm is destroyed, the Alligator can't turn, but the engine can be up and down throttled to allow forward and backward movement.
Control: Treads
Armor Class 18
Hit Points 75 (damage threshold 15)
 
These heavily armored treads are placed along the bottom sides of the tank. They can only be targeted from the side of the tank. If both its treads are destroyed, the Tank cannot maneuver. 
Power: Hydrogen Engine
Armor Class 10
Hit Points 100
The powerful engine that runs the Alligator. Must be charged to run. Requires 500 gallons of water to run for 24 hours. May alternatively be run with any magic fuels that a DM's world has (i.e. Soul Coins). Can only be targeted by creatures within the interior of the Alligator. Protected by an adamantine shield box with 50HP, AC20, and immunity to critical attacks. If targeted by dispel magic the engine is disabled for 1d4 hours. A creature can make a DC20 Arcana check over 1 minute to restart the engine early. 
Actions

Multiattack. The Landboat makes three weapon attacks, one with its Fire Cannon and two with its Anti-Material Rifles.

Weapon: Fire Cannon
Armor Class 17
Hit Points 75

(Recharge 5–6). The Alligator Tank opens its main gun to spray fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Weapon: Anti-Material Rifle (2)
Armor Class 15
Hit Points 50 each

Ranged Weapon Attack: +7 to hit, 120/480 ft., one target. Hit: 10 (1d12+ 3) piercing damage. The Pilot of the Aligator may only control one of these turrets, which he can fire as an action. Individual gunners can control and fire both emplacements on their own turns. If a gunner is operating a turret, the pilot cannot control it. 

Description

The Alligator is an uncommon vehicle, though it can often be seen in large armies. It is 20ft by 10ft.

It has two decks, one inside the hull and another atop. The upper deck holds the 2 turreted Anti-Material rifles. The pilot can control and fire one of these guns per turn. Separate creatures can fire the other turret and/or the first. Mounted to the top of the tank is the terrifying flame cannon, attached to a turret that allows it to swivel 360 degrees.

In order for it to move, the Alligator must have a driver.

The engine runs every system on the ship through a hydrogen generator. Regardless of any extra modules added, or modules removed, the ship requires 500 gallons of water's worth of hydrogen to run for 24 hours.

Monster Tags: construct

Dalevisor

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