Huge Swarm of Medium undead, Chaotic Evil
Armor Class 25 Natural dragon scale
Hit Points 1000 (200d20 + 45)
Speed 180 ft.
STR
26 (+8)
DEX
22 (+6)
CON
25 (+7)
INT
22 (+6)
WIS
21 (+5)
CHA
14 (+2)
Saving Throws STR +17, CON +16, INT +15, WIS +14, CHA +11
Skills Deception +24, Persuasion +28
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Bludgeoning, Necrotic
Condition Immunities Charmed, Paralyzed, Prone
Senses Darkvision, Truesight, Unknown, Passive Perception 20
Languages Draconic telepathy can understand all languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. resistace to blugeoning piercing invulnerability unless hit by dragonbone or silverite

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. multi attack can attack 3 times per turn plus voice

Action Melee Attack. claw 2d10+7 claw 2D10+7 bite 1D10+7 strength saving throw of 18 to not get grappled

Action Ranged Attack. ethereal voice 3d10+12 damage target becomes ethereal for one round. can use twice per round voice of death Auto Kill unless DC 18 save con than dropped to one

roll between 1-50 see if he gets breath back

Bonus Actions

counter strike 12d6+12 twice per round roll to get back

Reactions

Reaction Name. tail attack 1D10+12

Gust 2D12+12

Fly 150 ft

counter attack 4 uses per round

Legendary Actions

can be used on reactions and bonus actions fine between anyone turns

Legendary Action Name (Costs # Actions). can succeed on any saving throw 2 uses per round.can take half damage on any type of damage. 2 uses pr round 

have to roll between 1-50 to get them back

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). regenerate max health 1 time per day 

Description

Huge dragon looks like purplish red colors black eyes.

Lair and Lair Actions

Deep below the earth close  to the center of the earth lies this dragon looking demon

Lair Actions

On initiative count # (losing initiative ties), the [arch demon] takes a lair action to cause one of the following effects; the [arch demon] can’t use the same effect two rounds in a row:

  • earth tremble 6 d12 +12 damage.
  • Frightening presence dc 19 wis saving throw.

Regional Effects

The continent of lusterton ville containing a legendary [arch demon]’s lair is [corrupting twisting shaping, barren], which creates one or more of the following effects:

  • forests start dying humans start turning into mindless beasts animals start becoming corrupt.
  • people get taken over and told to do something against the law they dont remember those plagued with corruption stay that way.

If the [arch demon] dies, these effects fade over the course of 75 days.

Habitat: Underdark

em3ralddragon237

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