Small Beast (Inevitable), Any Chaotic Alignment
Armor Class 13 Natural Armor
Hit Points 28 (4d8 + 12)
Speed 30 ft., Swim 30 ft., Walk 20 ft.
STR
17 (+3)
DEX
25 (+7)
CON
13 (+1)
INT
16 (+3)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws DEX +10, INT +6
Skills Perception +17
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Damage Resistances Cold, Radiant, Thunder
Damage Immunities Psychic
Senses Truesight 15 ft, Passive Perception 10
Languages All Is able to understand and read all languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen senses. Has advantage on all Perception checks

Vorpal Beak. Creature has all of its attacks be treated as magical for the purpose of bypassing immunities and has advantage on all attacks made on unarmored targets (this includes natural armor)

 

Actions

 Honk of terror. When used all enemies that are able to hear the creature must make a DC 14 constitution saving throw, on a failed save the creatures affected take 2d4 thunder damage and gain the Fear condition until they have retreated 60 ft away on a successful save the affected creatures gain Fear condition for 1 round

HONK HONK. All enemies that are able to hear must make a DC 16 CON saving throw on a failed save all affected creatures are paralyzed for 3 rounds on a successful save all affected creatures are knocked prone

Vorpal Peck. +7 to hit, reach 5 ft., 1 target. Hit: 2d6+3  [Piercing] damage on a critical success the targets internal organs are targeted and if their hit points if before damage are over 30 they automatically are reduced to 1d10 hitpoints and the critical hit attack damage is not applied. 

Peck.    melee weapon attack +7 t hit reach 5 fee, 1 target. 1d8+3 bludgeoning damage

Bonus Actions

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Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This goose appears like any old regular goose, but it has a few defining characteristics, first its beak always appears to have an almost metallic sheen to it and often having a more angular pointy shape, also if u manage to look directly in its eyes you will see the endless thoughts of chaos it brings to its victims.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creaturefeybeast companion

Habitat: CoastalForestSwampUrban

ainzoolgown07

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