Armor Class
10
Hit Points
59
(7d10 + 21)
Speed
10 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +6
Damage Immunities
Poison; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The statue is immune to any spell or effect that would alter its form.
Magic Resistance. The statue has advantage on saving throws against spells and other magical effects.
Crumbling Colossus. When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 15 feet of the crumbling statue must make a DC 17 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
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