Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The thug makes two melee attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
Thunder Cannon. Ranged Weapon Attack: +5 to hit, range 50/100 ft., one target. Hit: 6 (2d6) thunder damage, then the target must make a DC 12 Str Saving Throw or be knocked prone.
Description
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Some thugs, however, have been outfitted with high tech thunder cannons, able to blast shots of pure sound out.
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