Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 40 (5d10 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

Thunder Cannon. Ranged Weapon Attack: +5 to hit, range 50/100 ft., one target. Hit: 6 (2d6) thunder damage, then the target must make a DC 12 Str Saving Throw or be knocked prone.

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Some thugs, however, have been outfitted with high tech thunder cannons, able to blast shots of pure sound out.

Monster Tags: NPC

Habitat: Urban

Alex_Nidas

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