Armor Class
20
Natural Armour
Hit Points
28
(20d20 + 9)
Speed
20 ft., Fly 30 ft. The wings it was given can be used to fly. "Red Bull -- I mean Crimson Horse, Gives you wings"
STR
28
(+9)
DEX
28
(+9)
CON
20
(+5)
INT
1
(-5)
WIS
1
(-5)
CHA
10
(+0)
Saving Throws
STR +13, DEX +13
Damage Vulnerabilities
Fire
Damage Immunities
Acid, Poison
Condition Immunities
Charmed, Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 16
Languages
understands and speaks languages it knew in life.
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Undead Fortitude. If damage reduces the Crimson zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Spit. Ranged Weapon Attack: [rollable]+5;{"diceNotation":"2d10+2","rolltype":to hit"
Description
Crimson Zombies are not forces to be reckoned with. They are forced into this repulsive, harsh form by the 'Crimson Horse' drink. they have drank too much of the foul liquid, so they were taken by the force of the demonic half god the Crimson Horse.
-
View User Profile
-
Send Message
Posted Jun 23, 2021This is an experimental monster for my campaign "The Cult Of The Crimson Horse" who is described slightly in the description for the monster