Medium Swarm of Medium beasts, Chaotic Good
Armor Class 13 Natural Armor
Hit Points 13 (2d10 + 3)
Speed 60 ft., Is actually a teleport but does not have access to it!?
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +6, CON +5, WIS +2
Skills Perception +6, Stealth +6, Survival +4
Damage Resistances Radiant
Damage Immunities Lightning, Thunder
Condition Immunities Charmed, Paralyzed
Senses Darkvision, Unknown, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Nuzzle. Melee Weapon Attack: +1 to heal, reach 5ft., one target. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or be Stunned stunned.

Bonus Actions

Healing Howl. Sonic Healing attack. Target an Ally who has taken damage. Heal up to lvl per reaction, minimum of 1. May do this 1 per turn up to lvl per day.

Reactions

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Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Azure furred medium size wolf. It has white markings around its ankles and white lightning markings across its body. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc CreatureAngelShapechanger

Habitat: ForestGrasslandHillMountain

Therakill

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