Large Construct, Neutral
Armor Class 14
Hit Points 26 (1d10 + 20)
Speed 80 ft.
STR
14 (+2)
DEX
28 (+9)
CON
18 (+4)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws DEX +11
Damage Immunities Poison
Senses Darkvision lights in the eyes, Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

flyby. when the carrier flies by a creatue it doesn't provoke an opportunity attack

speed. the carrier can use it's bonus action to move up to his movement speed

charge. if the carrier moves in a straight line for 50 ft. and the hits ith a slam attack the creature needs to succeed a DC 16 strength save or be knocked prone. the attack will also do 4d10 extra damage

immutable form. the carrier has advantge on effects that alter it's form.

Actions

slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  (2d4 + 1) bludgeoning damage. 

 

Description

new time cars: the carrier is not very strong and can't really survive in the wilderness that's why humans of the new era turned them into car-like construct which are able to think mostly freely.

Goron_rortle

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