Medium Celestial, Neutral
Armor Class 20 (plate and shield)
Hit Points 342 (26d8 + 225)
Speed 30 ft., Fly 30 ft.
STR
26 (+8)
DEX
22 (+6)
CON
28 (+9)
INT
15 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +15, CON +16, WIS +11, CHA +10
Skills Insight +9, Perception +9, Religion +7
Damage Resistances Force, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
Languages The languages it knew in life
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day) If the cosmic champion fails a saving throw, it can choose to succeed instead.

Magic Resistance. The cosmic champion has advantage on saving throws against spells and other magical effects.

Spellcasting. The cosmic champion is a 14th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 23, +12 to hit with spell attacks). The cosmic champion has the following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy

1st level (4 slots): bane, healing word, inflict wounds

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (3 slots): mass healing word, beacon of hope

4th level (3 slots): banishment, death ward

5th level (2 slots): mass cure wounds, flame strike

6th level (1 slot): heal

7th level (1 slot): divine word

Actions

Multiattack. The cosmic champion makes three attacks with its star blade.

Star Blade. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 7) force damage. If the cosmic champion scores a critical hit against a creature, the target must succeed on a DC 15 Constitution saving throw or the cosmic champion cuts off one of the target’s limbs.

Warp Slash (Recharge 5-6). The cosmic champion targets up to five creatures it can see within 60 feet of it. The cosmic champion magically teleports within 10 feet of each creature and makes a single attack with its star blade against them. The cosmic champion may choose the order of which the creatures are attacked and will remain in the last space it teleports to.

Legendary Actions

The cosmic champion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cosmic champion regains spent legendary actions at the start of its turn.

Attack. The cosmic champion makes one attack with its star blade.

Warp. The cosmic champion magically teleports to an open space within 30 feet.

Command. The cosmic champion commands an ally to make one weapon attack.

Divine Presence (Costs 2 Actions). The cosmic champion forces every creature within 30 feet to make a strength saving throw (DC 23). On a failed save, a creature will take 11 (3d6) force damage and be pulled 10 feet toward the cosmic champion. On a successful save, a creature will take half damage and not be pulled.

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2021 6:14:11 AM
4
2
1
Coming Soon
6/12/2021 5:42:58 PM
3
1
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Coming Soon
12/24/2021 1:24:52 AM
3
1
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Coming Soon
STAA_Tyrant

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