Amphibious. Murloc's can breathe air and water.
Coastal Camouflage. Murloc's have advantage on Dexterity (Stealth) checks made to hide in coastal terrain.
Pack Tactics. The Murloc has advantage on an attack roll against a creature if at least one of the Murloc's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. Murloc's can make two ranged attacks.
Sharp Teeth. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) [piercing] damage.
Spear. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 40/80 ft., 1 target. Hit: 5 (2d6 + 2) [piercing] damage.
Description
Green almost reptilian skin stretched taut against sinewy muscles. Two large orange eyes, with vertical slits. A wide maw, with thing jagged teeth. On its back you see mutated orange springs that almost look like willows.
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