Small Humanoid, Neutral
Armor Class 14
Hit Points 12 (2d8 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. Murloc's can breathe air and water.

Coastal Camouflage. Murloc's have advantage on Dexterity (Stealth) checks made to hide in coastal terrain.

Pack Tactics. The Murloc has advantage on an attack roll against a creature if at least one of the Murloc's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. Murloc's can make two ranged attacks.

Sharp Teeth. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) [piercing] damage. 

Spear. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 40/80 ft., 1 target. Hit: 5 (2d6 + 2) [piercing] damage.

Description

Green almost reptilian skin stretched taut against sinewy muscles.  Two large orange eyes, with vertical slits.  A wide maw, with thing jagged teeth.  On its back you see mutated orange springs that almost look like willows.  

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

sabunni

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