Blinding Light. The coldlight roc sheds bright light in a 30-foot radius and dim light for an additional 30 feet. As a bonus action, the roc can target one creature in its bright light that it can see and force it to succeed on a DC 20 Constitution saving throw or be blinded until the start of the coldlight roc's next turn.
Icy Doom. Any creature killed by the coldlight roc freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature. The coldlight roc doesn't require air, food, drink, or sleep.
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) piercing damage plus 14 (4d6) cold damage.
Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 14 (4d6) cold damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained and takes 14 (4d6) cold damage at the start of the coldlight roc's turn, and the roc can't use its talons on another target.
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