Gargantuan Monstrosity
Armor Class 20 Hide
Hit Points 210 (40d20 + 10)
Speed 50 ft., Even though it is super duper big it’s strangely agile.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +19, CON +19
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 1
Languages None
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

 

Claws. Melee Weapon Attack: +10 to hit, reach 10ft., 1 target. Hit: 60(10d10 + 10) [slashing] damage. 

Spittle. RangedWeapon Attack: +5 to hit, range 10/60 ft., 3 target. Hit: 30(3d 10+5) [acid] damage.

 

 

Reactions

Gross skin. Attacking creatures take 1d10-2 [necrotic] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

AAAAAAAHHHHHHH!!!!!!!!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Hill

LordMhoram66

Comments

Posts Quoted:
Reply
Clear All Quotes