Medium Construct, Chaotic Neutral
Armor Class 17 metal coat
Hit Points 200 (25d10 + 50)
Speed 60 ft.
STR
7 (-2)
DEX
30 (+10)
CON
12 (+1)
INT
18 (+4)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +14, INT +8
Skills Acrobatics +11, Stealth +16
Damage Resistances Damage from Spells
Damage Immunities Acid, Fire, Poison
Senses Darkvision 60 ft., Tremorsense 80 ft., Passive Perception 19
Languages Common, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Assassinate. the assassin has advantage against creatures who he is sent to kill.

soul caging. if the assassin kills someone, it doesn't kill it but he traps the soul inside of his body. the soul will go back to his original body when the assassin is killed.

critical over. if the assassin scores a critical his blades charge with glowing light. the charge goes from blue to red to orange then to yellow and finally white. it deals 1d6 extra fire damage per charge.

Actions

Multiattack. The assassin makes three elbow blade attacks.

elbow blade. Melee Weapon Attack: +8 to hit: reach 5 ft. 1 target: 2d6+8 slashing damage

 

Description

Assassins are used by the new eras underground to completely get disposed of someone.

they collect souls as a fuel for their heated blades, when those blades charge up the soul they ingested slowley gets burned up and if the soul get's freed before it gets completely burned up it will lose morals, emotions or even memories.

Habitat: Urban

Goron_rortle

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