Armor Class
11
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
WIS +2, CHA +3
Damage Resistances
Fire
Senses
Darkvision, Passive Perception 10
Languages
Common, Infernal, Primordial
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The commoner's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells:
At will: thaumaturgy
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Description
Cinderfall Commoners include the average citizens of the Kingdom of Cinderfall.
Comments