Large Elemental, Neutral
Armor Class 14 Natural Armor
Hit Points 114 (12d10 + 48)
Speed 50 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws CHA +7
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Arcane
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Arcane Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Spellcasting. The elemental is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The elemental has the following sorcerer spells prepared:
Cantrips (at will): Blade Ward, Dancing Lights, Mage Hand, Prestidigitation
1st level (4 slots): Detect Magic, Magic Missile, Shield, Witch Bolt

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) force damage.

Description

An arcane elemental is often a bound protector of the Ruunian Mage's College, with a body made up entirely of magical energy. It is a force to be reckoned with, and can even tap into its own magical nexus in order to cast certain spells on its own.

Heslahow

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