Huge Monstrosity
Armor Class 9 Natural Armor
Hit Points 45 (1d20 + 5)
Speed
STR
15 (+2)
DEX
8 (-1)
CON
15 (+2)
INT
18 (+4)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +6, WIS +6
Condition Immunities Charmed, Frightened, Grappled, Stunned
Senses Passive Perception 19
Languages All
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Brain ****

Spellcasting. Concentration. Ranged Spell: range 60/120 ft., 1 target. A target that is hit with with Multi Attack The Target must make a DC 15 Wisdom Saving Throw or become enthralled until the end of your next turn

 

3 uses

Actions

Multi Attack. Melee Weapon Attack: +5 to hit, reach 15 ft., Multiple target. Hit: # (1d8 + 5) [Piercing] damage. 

Web Attack. Ranged Weapon: +5 to hit, range 60/120 ft., 1 target. Hit: Target must make DC 15 Strength Save or become Restrained

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

 

Legendary  Resistance. Once per day automatically pass save checks.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # 1, the Vacuous Spider takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Summon undead- 1d4 undead are summoned with 1 hp. These undead have an AC of 10 and can bite for 1d4+1 damage (+5 to hit range 5ft)

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • All humanoid creatures that die resurrect with 1 hp as an undead

If the Vacuous Spider dies, these effects fade over the course of 1d6 days.

TheSinisterC

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