Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 200 (20d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.  If a creature within 30 ft of the Blind Biter makes any noise, the Blind Biter get's advantage when attacking that specific creature.

(The Blind Biter is susceptible to loud noises.  This will cause the wolf to have disadvantage until the sound is gone)

Blind Sight. The wolf has 30 ft of blindsight.  If a target is within 30 ft the wolf gets advantage on perception checks.

 

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

 

 Tremor Stance: The wolf starts to vibrate and the ground will begin to shift with the creature.  Any creature within 45ft must make a DC 13 Dex save or will take 2d8 Bludgeoning and disadvantage on Concentration Checks.

Dig: The wolf takes a full action to tunnel under the ground.  The wolf will have 25ft of digging speed.  On emergence, and creature standing above the wolf must make a DC 13 dex save or be bitten and grappled by the wolf. (If a creature makes a DC 13 Investigation check will give the creature advantage on the saving through)

Monster Tags: Misc Creature

Habitat: ForestHill

CaptainGlasses

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