Spider Climb. The thrall can climb difficult surfaces including upside down on ceilings without needing to make an ability check.
Multiattack. The thrall makes two attacks, only one of which can be a bite attack.
Claws. +6 to hit, reach 5 ft., one creature. Hit: 6 (2d4 + 2) slashing damage. Instead of dealing damage, the thrall may grapple the target (escape DC 11).
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target that is grappled by the by the thrall, incapacitated or restrained. Hit: 6 (1d6 + 3) piercing damage +5 2d6 necrotic damage.
Regeneration. The vampire thrall can regenerate 5 HP at the beginning of their turn if it has 1 HP and is not in sunlight or running water. If the thrall takes radiant damage or holy water damage the regeneration will not take place.
Sunlight Hypersensitivity. The thrall takes 20 radiant damage when it starts its turn in the sunlight. While in sunlight it has disadvantage on attack rolls and ability checks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The thrall is the lowest rank in the undead race, thralls serve their time serving a much stronger vampire or master. Thralls can also be controlled by strong wizards, warlocks, or sorcerers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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