Medium Swarm of Medium undead, Any Evil Alignment
Armor Class 13 Natural armor
Hit Points 14 (2d6 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws DEX +3, WIS +1
Skills Perception +3, Stealth +3
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion
Senses Darkvision 60 ft., Passive Perception 10
Languages Common languages it knew in life
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spider Climb. The thrall can climb difficult surfaces including upside down on ceilings without needing to make an ability check.

Actions

Multiattack. The thrall makes two attacks, only one of which can be a bite attack.

Claws. +6 to hit, reach 5 ft., one creature. Hit: 6 (2d4 + 2) slashing damage. Instead of dealing damage, the thrall may grapple the target (escape DC 11).

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target that is grappled by the  by the thrall, incapacitated or restrained. Hit: 6 (1d6 + 3) piercing damage +5 2d6 necrotic damage.

 

Bonus Actions

Regeneration. The vampire thrall can regenerate 5 HP at the beginning of their turn if it has 1 HP and is not in sunlight or running water. If the thrall takes radiant damage or holy water damage the regeneration will not take place. 

Reactions

Sunlight Hypersensitivity. The thrall takes 20 radiant damage when it starts its turn in the sunlight. While in sunlight it has disadvantage on attack rolls and ability checks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The thrall is the lowest rank in the undead race, thralls serve their time serving a much stronger vampire or master. Thralls can also be controlled by strong wizards, warlocks, or sorcerers.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: Underdark

dylanmonstr69

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