Large Construct, Unaligned
Armor Class 18 Natural Armor
Hit Points 150 (20d10 + 40)
Speed 30 ft., Fly 15 ft.
STR
18 (+4)
DEX
12 (+1)
CON
12 (+1)
INT
2 (-4)
WIS
4 (-3)
CHA
2 (-4)
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Radiant Forcefield. Each round, when the Celestial Automaton is hit for the first time and has more than 0 HP, any creature within 5 ft. of the Celestial Automaton takes 1d8 radiant damage.

 

 

Actions

Multiattack. The Celestial Automaton makes two Celestial Greatsword attacks.

Celestial Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage + 9 (2d8) radiant damage.

Radiant Lance (recharge 5-6). Every creature in a 5 by 60ft. line must succeed on a DC 14 dex save or take 36 (6d8 + 7) radiant damage. This action cannot be used until recharged. A beam of radiant energy emits from the Celestial Automaton's Greatsword.

Description

A Celestial Automaton is a relic from ages long ago, when the gods still meddled in the affairs of mortals. Particularly skilled tinkerers would sometimes be aided by a deity, which would result in a guardian such as this.

Celestial Automata are large, lanky, metal sentinels, imbued with celestial energy. Not only do they wield vast physical power, their radiant energy is also not to be trifled with.

The weapon a Celestial Automaton carries, the Celestial Greatsword, is not inherently part of the Automaton, but rather a piece of equipment. The blast of energy that is released when the Automaton dies usually destroys any armor plating, but only weakens the Greatsword, reducing it to a Lesser Celestial Greatsword.

Dronox

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