Large Celestial, Unaligned
Armor Class 15 (natural armor)
Hit Points 4 (1d12)
Speed 40 ft.
STR
15 (+2)
DEX
10 (+0)
CON
11 (+0)
INT
2 (-4)
WIS
15 (+2)
CHA
10 (+0)
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; All
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Angelic Weapons. The sheeps weapon attacks are magical. When the sheep hits with any weapon, the weapon deals an extra 4d8 radiant radiant damage (included in the attack.

Charge. If the sheep moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Magic Resistance. The sheep has an advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 1) peircing damage.

Description

    • The herd animals of the gods, celestial sheep resemble glowing sheep with red eyes and golden wool. They have ivory rams horns and roam throughout the Celestial Planes  Their wool is used for the gods clothes and there meat is used for the gods feasts. Sages say that they originated on Mount Celestia and have been introduced to the other planes. Strangely for sheep, they are carnivorous and have mouths full of fangs that they use for tearing apart their prey. Gods sometimes use them as guard dogs. When used in this way, gods usually put an angel to supervise them. Escaped sheep are treated like feral dogs in the upper class condos of the gods and usually ignored. Sometimes god's will send adventurers to kill some when they start eating important angels.

Monster Tags: Misc Creature

Habitat: Mountain

MiloXiloscient

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