Armor Class
15
Stone
Hit Points
76
(1d8)
Speed
20 ft.
STR
19
(+4)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Saving Throws
STR +6, CHA −3
Damage Vulnerabilities
Acid, Bludgeoning
Damage Resistances
Fire, Piercing, Slashing
Damage Immunities
Cold, Poison
Condition Immunities
Exhaustion, Frightened, Invisible, Poisoned, Unconscious
Senses
Truesight If the Awaken stone is returned to it's pre-petrified state, it will obtain have true sight., Passive Perception 10
Languages
All They will only understand the language of their awakener. Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Unarmed Strike. Melee Attack:
The awakened stone will make two unarmed strikes with either its arms or legs. +2, Damage. 5 (1d4 +2).
Description
Awakened stones are the statues of petrified humanoids, lifeless yet still possessed by their trapped souls. Some magic practicing monsters such as lizard shamans, mages, and wizards can awaken these statues to do their bidding. Once at zero HP, the statues will break and and the captive's soul will be set free. The statues can be transformed back into the humanoids they once were with any sort of Resurrection spell. Regardless of how much time has passed.
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