Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
React. The golem can use it's reaction to counter attack with a spell.
Multiattack. The golem makes 5 attacks per action.
Slam. Melee Weapon Attack: +50 to hit, reach 5 ft., one target. Hit: 50 (20d12 + 16) bludgeoning damage.
Slow (Recharge 1). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magic (DC 30, Spell Attack Mod = 15)
The golem can cast thunder wave at 9th level.
The golem can cast eldritch blast at 20th level.
The golem can cast shield.
The golem can cast lightning bolt at 9th level.
The golem can cast chain lighting at 9th level.
The golem can cast magic missile at 9th level.
Absolute Destruction
When the golem is defeated cast a level 9 delayed blast fire ball with it going off in 5 seconds.
Description
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.
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