Small Undead, Chaotic Evil
Armor Class 14 Natural
Hit Points 16 (2d12 + 3)
Speed 45 ft., Ignores difficult Terrain
STR
11 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
1 (-5)
CHA
12 (+1)
Saving Throws STR +2, CON +5
Skills Intimidation +0
Damage Resistances Piercing, Bludgeoning from non magical attacks
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Unknown, Passive Perception 13
Languages All understands all languages, but cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nose for the Living: The Bone dog has advantage on perception checks against living creatures.

Pack Tactics: The Bone Dog has advantage on attack rolls when attacking the same creature.

Undead Nature: The Bone Dog can come back to life with 1 hit point. After falling prone from initial damage recieved.

 

Actions

Bite.  Melee Attack: +2 to hit, reach 5 ft, 1 target. Hit 6 (1d8 + 1) [piercing damage]

Necrotic Drain. After Bite attack: Target must make a DC 14 Con Save for paralyze, upon failing save victim cannot move. Takes 5 D8 necrotic Damage

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This is a undead regular Canine. It is animated by dark magic. It seems to have twice the number of lower limbs as usual. Has a very distinctive gait, and therefore leave easy to follow tracks for the skilled hunter.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Jimlong32231

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