Small Humanoid (Goblinoid), Lawful Evil
Armor Class 13 Hide
Hit Points 24 (3d8 + 2)
Speed 35 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
25 (+7)
CHA
18 (+4)
Saving Throws DEX +5, CHA +6
Skills Acrobatics +8, Persuasion +6
Condition Immunities Charmed
Senses Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. Crawford can make two dagger attacks

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. (1d4 + 3) [piercing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crawford Fish is a goblin merchant who has been trying to take over a Bosnian camp. He has no help and is looking for a party to help him.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPCGoblinoid

BigChungsus

Comments

Posts Quoted:
Reply
Clear All Quotes