Withering Touch: Whenever the basilisk comes in contact with another creature or object, it can choose to allow some of its poison to corrode and eat away at it. A creature affected by this takes 1d6 acid damage, and any nonmagical object has 1 subtracted from its statistics. This corrosion stacks, and if an object is subjected to it 5 times, the object crumbles into dust.
Multiattack: The Basilisk makes a Deadly Gaze attack, then can make two bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Smoky Bellow (Recharge 6): The basilisk breathes out a 20 ft. radius cloud of poisonous embers centered on a point within a range of 60 ft. When a creature enters the cloud for the first time or starts its turn there, it must make a DC17 Constitution Saving Throw, taking 3d6 fire damage, 3d6 poison damage, and becoming blinded until they are no longer in the cloud on a failure. On a success, it takes half damage and is not blinded. The cloud's area is heavily obscured, and it lasts for 1d4 turns or until it is blown away by a medium strength wind.
Deadly Gaze: The basilisk attempts to lock eyes with a creature within 30 ft. of it that it can see. The target must succeed on a DC 16 Constitution Saving Throw or become restrained as it begins to turn to stone. The target repeats the save at the end of its next turn, ending the effect on a success and becoming petrified on a failure. If the target rolls a natural 1 on the first saving throw, it is instead instantly slain.
Spit Poison. Ranged Weapon Attack: +6 to hit, reach 30 ft., one creature. Hit: 17 (2d12 + 4) poison damage.
Hissing Whispers: The basilisk assaults the minds of those that can hear it. Each creature the basilisk chooses within 60 feet of it must succeed on a DC 17 Wisdom Saving throw, taking 5d6 psychic damage on a failure and becoming frightened of the basilisk for 1 minute on a failure, or taking half as much damage and not becoming frightened on a success. The creature can repeat the save at the end of each of its turns, ending the frightened effect on a success.
Flame Breath (Recharge 5–6). The basilisk exhales fire in a 15-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Size Shift: While the crowned basilisk is normally a small creature, when the situation calls for it, it can magically enhance its size. As a bonus action, the basilisk can increase its size to Medium for 10 minutes or until it chooses to end the effect as a free action, suffering no consequences when it shrinks back down. While it is Medium, it can use a bonus action to increase its size again to Large for 1 minute, shrinking back down to Small when the effect ends and becoming stunned for one round. Once the basilisk goes Large, it can't change its size again until it finishes a long rest. For every size that it increases, the basilisk adds 1d4 to the attack and damage rolls.
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