Chaotic Demise. If the Chaos Elemental dies, It releases a burst of energy and disappears in a puff of smoke.
Innate Spellcasting. The Chaos Elemental's Innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components at their base level:
At Will: Control Flames, Control Water, Gust, Absorb elements, Chaos Bolt, Fire Bolt, Lightning Lure, Poison Spray, Ray of Frost, Acid Splash, Thunderclap
3/day: Prismatic Spray, Healing Word, Lightning Bolt, Fireball.
1/day: Planeshift, Polymorph (Beasts and elementals), Invisibility, Gaseous Form, wall of fire, wall of water, wall of stone, wind wall.
Multi Attack. The chaos elemental can make any two attacks
Chaos Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 6) Piercing damage plus 7 (2d6) elemental damage. Roll 1d6 to determine which element (1=fire, 2=cold, 3=lightning, 4=thunder, 5=poison, 6=acid)
Fire Streak. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 17 (5d6) Fire damage.
Ice Spike. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 17 (5d6) Cold damage.
Lightning Lance. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 17 (5d6) Lightning damage.
Thunderbolt. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 17 (5d6) Thunder damage.
Poison Punch. Melee Spell Attack: +7 to hit, range 5 ft., 1 target. Hit: 24 (6d6) Poison damage.
Pour Acid. Melee Spell Attack: +7 to hit, range 5 ft., 1 target. Hit: 24 (6d6) Acid damage.
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Reaction Name. Enter the description for your action.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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