Medium Beast, Neutral Evil
Armor Class 13 Natural armour
Hit Points 30 (1d6)
Speed 40 ft., Climb 25 ft., Burrow 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
13 (+1)
WIS
18 (+4)
CHA
4 (-3)
Saving Throws DEX +4
Skills Perception +8
Condition Immunities Blinded, Invisible
Senses Blindsight Detects all physical beings in a radius of 45 ft. (Increased to 70 ft. if Track is active.), Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. Has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Track. The Vulpimancer extends their sonar, adding an extra 25 ft. to their Blindsight radius and gaining advantage when making nature or investigation checks.

Scratch. Unarmed Attack:  Reach 5 ft., Hit: 1d5 + STR mod slashing damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Description

Vulpimancers are hot-coloured quadrupedal beasts. They resemble overgrown canines, as it seems they can't help always roaring and slobbering with their toothy mouths. Vulpimancers have no eyes at all, but they are far from blind. They have sensory quills among their fur and gill flaps on their neck, both of which project for them a sonar-like nasal-auditory mapping of everything around them. This power allows the Vulpimancer a great deal of perception and reflexes. Combined with good upper body strength and the tendency to hunt with a few friends, this mutt is one to watch out for!

Jabersson

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