Small Ooze, Any Alignment
Armor Class 11 Natural Armor
Hit Points 18 (3d10)
Speed
STR
1 (-5)
DEX
15 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
8 (-1)
CHA
1 (-5)
Senses Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

High Bounce: The Bop is the mix between a fluid and solid. Bops use this to their advantage by bouncing and being used as trampolines. Bops can bounce as high as they need to

Fluidity: Bops can fit through anything with an opening with their fluid bodies.

Creature Mind: Bops have a connection to every creature in the multiverse, and can talk with them when needed, meaning Bops know every language.

Actions

Pseudo-Shapeshifting: Bops can form themselves in any way they want, but they still keep their yellow tint.

Rolling Attack: Bops can deal (1d6) damage while moving after one turn of starting to move (in between turns still counts as the bop moving)

Bonus Actions

When two or more Bops are together, they can conjoin and become larger, this allows them to do double damage on their rolling attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

hkm2008

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