Savage Attacks. When the bleeding eye cultist knight rolls a critical hit it can roll one of the weapon's damage die and add it to the attack damage
Infernal powerup. When the Bloodied Eye Cultist Knight reaches 1/4 its max hp all its melee attacks do an additional 2d4 fire damage
Multiattack. The Bloodied Eye Cultist knight makes three longsword attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage, or 10 (1d10 + 4) slashing damage if used with two hands.
Chaos Breath (Recharge 5–6). The Bloodied Eye Cultist knight exhales chaos static in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one. On a failed save the players must roll on a wild magic surge table.
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