Medium Humanoid, Chaotic Evil
Armor Class 18 (chain mail, shield)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +6
Skills Acrobatics +3, Athletics +6
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 10
Languages Common, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Savage Attacks. When the bleeding eye cultist knight rolls a critical hit it can roll one of the weapon's damage die and add it to the attack damage 

Infernal powerup. When the Bloodied Eye Cultist Knight reaches 1/4 its max hp all its melee attacks do an additional 2d4 fire damage

 

Actions

Multiattack. The Bloodied Eye Cultist knight makes three longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage, or 10 (1d10 + 4) slashing damage if used with two hands.

Chaos Breath (Recharge 5–6). The Bloodied Eye Cultist knight exhales chaos static in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one. On a failed save the players must roll on a wild magic surge table. 

Agallo

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