Medium Celestial (Angel), Lawful Good
Armor Class 17 (natural armor)
Hit Points 192 (16d8 + 112)
Speed 50 ft., Fly 150 ft.
STR
24 (+7)
DEX
18 (+4)
CON
25 (+7)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws WIS +9, CHA +10
Skills Athletics +17, Insight +9, Perception +9
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, invisibility (self only), scrying, thaumaturgy

3/day each: blade barrier, dispel evil and good, blight (at 7th level), raise dead

1/day each: commune, control weather, forbiddance

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Aura of Protection. The deva has a bonus to its saving throws equal to its Charisma modifier.

Actions

Multiattack. The deva makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 23 (5d8) necrotic damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.

Attack. The Deva makes a melee attack.

Move. The Deva moves half of its movement speed.

Cast a spell (3 actions). The Deva casts one of its limited innate spells with a casting time of 1 action or bonus action.

Monster Tags: Angel

SwigglyBibbles

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