Hold Breath. While out of water, the cecaelia can hold its breath for 1 hour.
Underwater Camouflage. The cecaelia has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The cecaellia can breathe only underwater.
Luring Song. The cecaelia sings a magical melody. Every humanoid and giant within 300 feet of the cecaelia that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The cecaelia must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the cecaelia is incapacitated.
Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the cecaelia if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the cecaelia can use the Dash action as a bonus action.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+2) slashing damage.
Description
This large beast has the torso of an old hag and the lower body of a giant octopus. Vicious claws grow from its gnarled fingers, and its song is enough to lure even the most resilient to their doom.
Comments