Large Beast, Neutral Evil
Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 10 ft., Swim 60 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages Aquan --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. While out of water, the cecaelia can hold its breath for 1 hour.

Underwater Camouflage. The cecaelia has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The cecaellia can breathe only underwater.

Actions

Luring Song. The cecaelia sings a magical melody. Every humanoid and giant within 300 feet of the cecaelia that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The cecaelia must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the cecaelia is incapacitated.

Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the cecaelia if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the cecaelia can use the Dash action as a bonus action.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+2) slashing damage.

Description

This large beast has the torso of an old hag and the lower body of a giant octopus. Vicious claws grow from its gnarled fingers, and its song is enough to lure even the most resilient to their doom.

Monster Tags: Misc Creature

Habitat: Underwater

egyptianangel95

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