Tiny Elemental
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft., Climb 20 ft., Swim 20 ft.
STR
1 (-5)
DEX
20 (+5)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Skills Acrobatics +7, Perception +7, Stealth +7
Condition Immunities Blinded
Senses Blindsight 60 ft, Passive Perception 17
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Unusual Nature. The chwinga doesn’t require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).

Familiar. The chwinga can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the chwinga senses as long as they are within 100ft of each other. 

 

Actions

Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn’t impair the chwinga’s blindsight. The chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the chwinga is forced out and appears in the shelter’s space, but is otherwise unharmed.

Spellcasting.The chwinga casts one of the following spells, requiring no material or verbal components:

at will: druidcraft, resistance, guidance, pass without trace(self only)

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2021 6:54:52 PM
4
3
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Coming Soon
petercampbell

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