Gargantuan Undead, Chaotic Evil
Armor Class 22 Natural Armor
Hit Points 820 (28d20 + 260)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
21 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
11 (+0)
CHA
4 (-3)
Saving Throws STR +10, DEX +9, CON +10
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Undead Fortitude

If reduced to 0 HP, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical hit. On a success, the Zombie Dragon drops to 1 HP instead.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon can use its Frightening Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2D10 + 5) piercing damage plus 4 (1D8) Necrotic damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (2D6 + 5) slashing damage.

Tail

Melee Weapon Damage: +10 to hit, reach 15 ft., one target. Hit: 10 (2D8 + 5) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5-6)

60 foot cone of poison, DC 17 Constitution saving throw or take 54 (12D8) on a failed save or half as much on a successful save.

Necrotic Breath (Recharge 5-6)

60 foot cone of Necrotic Miasma, DC 17 Wisdom saving throw or take 54 (12D8) on a failed save or half as much on a successful save.

Legendary Actions

The Zombie Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Zombie Dragon regains spent legendary actions at the start of its turn.

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2D6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Monster Tags: undead

Habitat: ForestMountainSwampUnderdark

Dragon_Knight88

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