Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Infectious Corruption. When the zombie critically hits with a bite attack, the target must make a Dexterity or Strength Saving Throw DC 5, on a failed save target contracts the pathogen. On a successful save, nothing happens and for every one following the DC increases by 5. DC resets at the end of combat.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 5 (1d8 +2) piercing damage. Str/Dex Save DC 5 x # of previous bites.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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